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 Psychic Control V.2

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Eureka
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PostSubject: Psychic Control V.2   Sat Jan 14, 2012 1:10 am

Monsters
2 Dimensional Alchemist
3 Serene Psychic Witch
3 Giant Rat
2 Hushed Psychic Cleric
3 Reinforced Human Psychic Borg
2 Silent Psychic Wizard
1 Sangan
1 Neo-Spacian Grand Mole

Spells
1 Emergency Teleport
1 Dark hole
3 Creature swap
1 Heavy Storm
1 Monster Reborn
3 Pot of Duality

Traps
2 Mind over Matter
1 Torrential Tribute
1 Mirror Force
1 Compulsory Evacuation Device
2 Bottomless trap hole
3 Dimensional Prison
1 Solemn Judgement
2 Solemn Warning

This deck's main purpose is to control the tempo of the game. All the creatures in the deck self replace themselves or eventually give me a +1. Creature swaps combo with Giant rat and Witch to get +1s. After playing this deck I've noticed that if I don't set up the control quickly it usually goes down hill......
Thunder Kings may be needed......

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